An Impatient Man

Another study of the human body, this time with a slightly chubby male. One of my coworkers graciously agreed to be the subject this time!

I started with a high-res sculpt, then brought it into Maya for retopologizing (which brought it down to about 6.4k tris, after an initial count of... somewhere in the millions). Then I baked the high-res details onto the low-res mesh with Substance Painter before rigging and posing in Maya. Once that was done, it was back into Substance for the final texture paint!

The model, textured and posed.

The model, textured and posed.

The wireframe and relevant maps.

The wireframe and relevant maps.

The finished model.