Another study of the human body, this time with a slightly chubby male. One of my coworkers graciously agreed to be the subject this time!
I started with a high-res sculpt, then brought it into Maya for retopologizing (which brought it down to about 6.4k tris, after an initial count of... somewhere in the millions). Then I baked the high-res details onto the low-res mesh with Substance Painter before rigging and posing in Maya. Once that was done, it was back into Substance for the final texture paint!
The finished model.